SGW Contracts 1 was set a bit into the future however the story of SGW Contracts 2 is happening in the modern day, 2021, inside of the Middle East. ![]() How is Reaper different from The Seeker in SGWC? Are they part of the same organisation?ĭS: I can’t reveal that aspect of the story yet but at least I can say Reaper is a completely new character. WP: SGWC2 sees players take the role of Reaper. The long-range campaign will test even the most skilled players The effects of environment and gravity are much more noticeable and bullet travel time is considerably longer, which in turn influences required precision and planning. To be able to achieve that we readjusted the approach to map and mission building. What is the longest kill players can make? And from a technical standpoint, how do you accomplish this?ĭS: Yes, Sniper Ghost Warrior Contracts 2 delivers precision long-range shooting campaign with targets over 1,000 meters away. WP: In previous SGW games, players have not had the ability to execute long-range kills, whereas SGWC2 focuses on this. They liked the general idea of the game, replayability – that they can finish contacts how they want (collect all rewards or not, stay undetected or make a lot of noise) and what they like most is of course the unique look at the sniping experience our title provides. What do you think it is that appeals to players?ĭaniel Sławiński: Yes, we received a lot of positive feedback related to Sniper Ghost Warrior Contracts from the players. Immutable will also upgrade the utility of its native token, $IMX, making it the native gas token of Immutable zkEVM and expanding its current fee utility to new zkEVMs on Polygon.WellPlayed: CI Games has found success with the Contracts formula. Developers can now build on Polygon zkEVM in Beta to experiment with the tech. The Immutable zkEVM is expected to be released near the end of Q2 2023. ![]() "Billions of dollars of skins are sold each year with no rights for players - we're changing that so players are in control, and ownership is the expectation." "By combining the #1 Web3 gaming platform – currently serving hundreds of game studios and millions of players – with Polygon's best-in-class zkEVM technology, we are building an Ethereum-centric gaming ecosystem that is poised to take Web3 mainstream and bring digital ownership to millions of people around the world," said Robbie Ferguson, President and Co-Founder of Immutable. On the other hand, StarkNet avoids ZK-proving all the different parts of each EVM execution step, leading to higher performance." "Comparing Polygon's zkEVM and StarkNet, the former is bytecode level = more developer friendly. "All ZK-rollups make different tradeoffs," wrote 0xKepler. Games could also launch their own customized zkEVM chain (元) while taking advantage of cross-rollup interoperability. One of them is that StarkEx has limited smart contract functionality, whereas the new zkEVM network offers a full blockchain tech stack for developers to build games easily. ![]() This will allow established game studios and indie devs to create blockchain games quickly, easily, and safely.Īccording to Deus Ex DAO counsel 0xKepler, there are many reasons to opt for Immutable zkEVM over Immutable X. However, the existing Immutable X scaling network, based on StarkEx's engine, will continue alongside the new network.Īs part of the collaboration, Immutable will power their best-in-class platform products with Polygon's zero-knowledge technology to accelerate digital ownership for gamers worldwide. It will pair the soon-to-be-released Polygon zkEVM tech with the Immutable platform. Immutable, a leading blockchain gaming platform, has partnered with Polygon Labs to launch Immutable zkEVM, a new Ethereum gaming chain powered by Polygon.Īnnounced at the start of the annual Game Developers Conference (GDC), Immutable zkEVM is a chain for games that offers EVM compatibility, low cost, massive scale, and Ethereum security. Here's all about the strategic alliance between Immutable and Polygon
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